Pervasive Presence: Blast Theory’s Day of the Figurines by Matt Adams, Steve Benford and Gabriella GiannachiPervasive Presence: Blast Theory’s Day of the Figurines by Matt Adams, Steve Benford and Gabriella Giannachi
European Commission's ist programme, and comprising a number of European institutions including Fraunhofer Institute, fit, and Sony NetServices
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Unit 49: 3d computer Games EnginesUnit 49: 3d computer Games Engines
D elements are related to one another within a computer game. This will be in a form of a written report accompanied with a range of resources
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Introduction to Using Games in Education: a guide for Teachers and ParentsIntroduction to Using Games in Education: a guide for Teachers and Parents
0.64 Mb. 17
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Understanding Human Computer Interfaces for Games Assignment 1 Dermot Strain ContentsUnderstanding Human Computer Interfaces for Games Assignment 1 Dermot Strain Contents
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Videogames and the first-person Jon Robson and Aaron MeskinVideogames and the first-person Jon Robson and Aaron Meskin
Velleman misrepresents Walton’s account of make-believe. However, we conclude by arguing that there are still important lessons concerning first-person interaction with videogames to be drawn from the work of Tavinor and Velleman
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Running Head: Higher Education of Gaming The Higher Education of GamingRunning Head: Higher Education of Gaming The Higher Education of Gaming
This paper is being presented at the 2005 Digital Gaming Research Conference in Vancouver, ca. A draft of this paper is under submission at eLearning. Please cite and circulate
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Citizen Open Online Networks: Engaging Communities ActivelyCitizen Open Online Networks: Engaging Communities Actively
The scope of this paper is to discuss in more depth the benefits and challenges associated to moocs as well as social alternate reality games and to emerge with common factors that can contribute to a different learning phenomenon residing in self-organised networks
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Software Requirements Specification for Interstitial Viewer – csci 3130 Version 0 approved Prepared bySoftware Requirements Specification for Interstitial Viewer – csci 3130 Version 0 approved Prepared by
By the end of this project, an intensive interstitial viewer for a mobile device will be running as part of the “L’Or De L’Acadie” game. The project is being built for the customer
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Sanctuary: Asymmetric Interfaces for Game-Based Tablet Learning bySanctuary: Asymmetric Interfaces for Game-Based Tablet Learning by
M. Ed. Technology, Innovation, and Education, Harvard Graduate School of Education, 2006
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An Object Model for Behavioural Planning in a Dynamic Multi-Agent SystemAn Object Model for Behavioural Planning in a Dynamic Multi-Agent System
A object oriented design template is described for the behavioural control of a multi-agent system
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Software Requirements Specification for Interstitial Viewer – csci 3130 Version 0 approved Prepared bySoftware Requirements Specification for Interstitial Viewer – csci 3130 Version 0 approved Prepared by
By the end of this project, an intensive interstitial viewer for a mobile device will be running as part of the “L’Or De L’Acadie” game. The project is being built for the customer
325.57 Kb. 2
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Fundamentals of Game DesignFundamentals of Game Design
As a potential designer, do you see yourself as an artist, an engineer, a craftsman, or something else? Why do you see yourself that way?
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Pervasive Presence: Blast Theory’s Day of the Figurines by Matt Adams, Steve Benford and Gabriella GiannachiPervasive Presence: Blast Theory’s Day of the Figurines by Matt Adams, Steve Benford and Gabriella Giannachi
European Commission's ist programme, and comprising a number of European institutions including Fraunhofer Institute, fit, and Sony NetServices
147.3 Kb. 2
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